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real-time fringe

基本解释实时条纹

网络释义

1)real-time fringe,实时条纹2)active fringe pattern,实时全息条纹图3)real time texture,实时纹理4)Real-time dynamic holographic interference fringe video image,实时动态干涉条纹视频图象5)current cracklength,实时裂纹长度6)Real time fingerprint identification,实时指纹识别

用法和例句

Thus,inmormalization method, the influence of geometry function changing upon the current cracklength could be avoided.

本文提出的估算予裂试件实时裂纹长度的直接法,只需单试件的P-V记录和对应静裂纹试件塑性位移有限元解,这就避免了在规则化方法中由于几何函数不确定性对计算实时裂纹长度的影响。

REAL TIME TEXTURE MAPPING FOR TANK FIRE SIMULATOR

坦克射击模拟器中实时纹理映射技术

Real-time Texture Synthesis over Arbitrary Surfaces Using Triangle-tiles

基于Triangle-Tiles的三维曲面实时纹理合成

Study of Rapid Geometry Rendering and Real-Time Texture Mapping for Large-Scaled Terrain

大规模地形的快速几何绘制与实时纹理映射技术研究

Lengyel Fur Real-time Rendering Based on Polynomial Texture Maps

基于多项式纹理的Lengyel毛发实时绘制

Real-Time Automatic Acquisition and Processing for Scattered-light Fringc of a Shaft in Pure Torsion

实时自动采集和处理圆柱扭转散光条纹

Research on the Method of Ceramic Tiles with the Random Texture Different Aera Real Time Detecting;

随机纹理墙地砖差异区实时检测方法的研究

Experiment and Theory Research on Craze Damage Depending on Stress and Time;

银纹损伤应力及时间相关性的理论和实验研究

Real-time Simulation of Rain and Snow Based on Particle Systems and Texture Scrolling

基于粒子系统和纹理滚动的实时雨雪模拟

About Wood Ripple Function Discussion in Body Texture Model;

关于实体纹理造型中木纹函数的讨论

The Texture Compression for Real-Time Rendering;

面向复杂三维场景实时绘制的高效纹理压缩技术

A Ne Measurement Method in Real-time Holographic Interferometry Interference Fringes;

实时全息测量中干涉条纹的检测方法

Determination of Six-merdian Fingerprinting by Time Sampling Method on the Substantial Study of Six-meridian

用指纹图谱“以时测经”研究六经实质

A variety of hard calcite, translucent and sometimes banded.

条纹大理岩半透明或有时带有条纹的坚硬大理岩

Research of Texture Mapping in Image-based Virtual Space

虚拟实景空间中的纹理映射技术研究

Interaction of Host-Pathogen on 'Ya' Pear Ring Rot Disease;

鸭梨果实轮纹病寄主—病原菌互作机理

Research and Realization of Dynamic Textures in Natural Scenery Simulation;

自然景物模拟的动态纹理研究与实现

Research and Realization of Fingerprint Disposal Algorithm Based on DSP;

基于DSP的指纹处理算法研究与实现

3D Surface Textures Synthesis and Relighting in the GPU

三维表面纹理合成及重光照的GPU实现

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